strongerdimo
Publicado en Marzo 2, 2010 por strongerdimo

Righteous Anger wow power leveling

Fizziks' user interface looks great, and I was shocked and amazed at how little is really on the screen for a DoT class like the affliction warlock. The small, eye level DoT timers are a great addition to the mod, especially being put so close to the character. Having DoT timers situated at a central focal point has always helped me so that there was less I had to dart around the screen to catch going off. Dotimer is an excellent addon to use for this task, as Fizziks has recommended. Screen real estate is key for Fizziks' user interface. Icecrown is a very positional dungeon, with fights requiring good situational awareness and precise positioning. Having as much screen space dedicated to the environment makes judging what is happening during any given boss encounter makes for a more streamlined raid experience and a happier raid altogether. I very much like that DPS classes can flatten out their raid windows since, opposed to healers, they need to have less interaction with the other raid members during boss encounters. Fizziks' raid information is available to them but situated in such a way that it does not interfere with the view of the action. Tougher for healers, but doable.
Calmness
Fizziks' user interface puts me at ease. How, you might ask, can a user interface instill dimostronger such calmness and serenity in you, Mat? This user interface is at full bore during a raid. Granted, DPS classes have arguably less to deal with in the sizeable addon category (raid healing addons are notoriously big) so it is easier to slim down things. Fizziks does it right, though, and it's nice to see a raid user interface that looks clean while the fight rolls on. Deadly Boss Mods is placed to the right and, I'm guessing, the impending boss warnings float in at a larger size towards the center of the screen. Personally, I put the Deadly Boss Mod timers in a far top area of the screen and let them fall down like Tetris pieces, but that's personal preference. Also, one great decision was the font chosen. I am a stickler for fonts. I watched the Helvetica documentary! Fonts are so much more than ease of sight and understanding information. Fizziks' chosen font works very nicely with the user interface and provides for crisp, clear text. I cannot recommend a font addon like Fontain or, like Fizziks has done, use SharedMedia to insert your own fonts. Take the time to go through fonts and try a lot of them out -- you'll be very impressed with the results the right font can bring.
Blizzard quite clearly believes that players wow power leveling should not be skipping through heroic instance bosses to get to the wow power leveling last boss ... But do the players?
Qot: I'm wondering if there might be a role division on this topic. If you're DPS, you spent 15 minutes in the queue. Spending 10 extra minutes clearing trash and doing the optional bosses isn't awful and bumps up your badges/hour. If you're tank/heals, you spent a minute or less in the queue. In the 10 extra minutes on optionals, you could've finished this dungeon, gotten your two completion badges and be half way through a Nex or DTK random.
Gamer am I: It's sad that heroics have become so easy wow power leveling that people feel entitled to skip to the last boss. I think that's one of the new emblem system's failures: giving people raid-quality gear without giving them the content to use it in. As such, they get bored with heroics but don't run anything other than them, so they just want to get them over with quickly.
Docp: I think the problem is, is that people are being forced to do something they don't like wow power leveling in order to achieve in another aspect of the game. I think giving Frost as an incentive was a mistake; it should have just been two extra Triumphs and left at that. This way, you'd only have people who actually want to run heroics going. I'd rather have longer queues than be forced to team with grumpy people who really don't want to be there.
uncaringbear: @Docp I think you have a legitimate point there. The original idea of rewarding Frost emblems in heroics was to give incentive to high-end players to wow power leveling participate in heroics and help newer/less-geared players progress through heroics and build up their emblems. Instead, what has happened is that heroics have now become a farming ground for the high-end players who have no desire at all to run them, except to get the two Frost emblems. Many players who genuinely need to run the heroics end up being abused and criticized by the raiders for wearing level-appropriate gear and making honest mistakes.
When you force people to play a part of the game that they don't want to play, this is bound to happen. And yes, these raiders can opt to not run heroics -- but for them, that is not a choice they would ever make for fear of falling behind in progression.
Here is a suggestion: Remove the Frost emblems from wow power leveling the random heroics. This will ensure that the people who run the heroics are the ones who really need to run them. As an alternative, make a series of daily quests that need to be completed that will reward a total of two Frost emblems. One of the quests can be a group quest. The people who want the Frost emblems can get it on their own time without making others miserable.
Are you a speed-runner, or do you like to savor your heroics? Do you think removing wow power leveling Frost emblems from the daily heroic would help alleviate the teeth-grinding, "let's get this over with" attitude of some players?
Righteous Anger
First, GNOMES. Second, it absolutely amazes me that everything fits on TWO BARS. Ugh, warlocks. But this proves something invaluable -- by condensing your experience into two bars, you can get rid of a lot of fluff on your screen. For Fizziks, Necrosis is the addon of choice. I deferred to a warlock friend and asked if this is a good move and he agreed. I'm not one to argue with a warlock. Necrosis is a great addon because a lot of the warlock's vital information is presented in a very compact fashion. So there you have it. Fizziks' UI looks great, even in a raid setting, and keeps a good amount of screen open for what really matters in Icecrown Citadel -- not standing in fire/shadows/puddles/goo/line of sight of Sindragosa's frost bombs/void zones/Canada/death and decay. Excellent job!





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